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Artists Featured

Atmo

Cyberpunk to every household

Welcome to Artists Featured. A newsletter by an artist trying to support other artists.


Our today's artist is Atmo. As a renaissance craftsman, his approach and art style draws from over a decade long experience with motion design and running his own design studio where he gained experience and collaborated with big international brands. Currently, he works with Razer and spends a lot of his time creating his cyberpunk art.

I have always been a big fan of this sci-fi, and discovering Atmo's dystopian stylization of the future hits exactly the right spot in this little bent of mine. The world of matrix green, worn out metals and toxic screen light is a future most of us probably do not want to aspire to. Yet Atmo's take on it is very visually appealing.

His level of technical skill is spot on. In 3D we use to say that imperfection is perfection, and seeing the depth of all the scratches, stains and dirts in his artworks really makes me lean into labelling it as such.

The art is perfect.

It implies an image of not so distant future – highly stylized obviously, why would anyone want to live like that? – where one is constantly accompanied by their devices. Submerged by the still life of silicon.
The environments in his art are tastefully populated by Asian-like fonts and characters that underline and further enhance its' overall futuristic vibe. Kind of a Neo-tokyo style if you ask me.

Probably a good take if we take into account the level of technological progress in the last few years or even months maybe. Stay aware and think of what we are actually building.

Upon closer inspection you can notice a fair number of almost military grade designs and concepts within Atmo's work. There is a lot of metal, radar UI animations, cams and a lot of weird handheld gadgets that probably nobody but the secret government agencies would ever be using.

Deep state conspiracies aside. As a boy I obviously used to play with military toys all the time. Plastic green soldiers or Alpha team in the Lego franchise. The little blocks painted as monitors were not so different from those in Atmo's art, and it brings me weirdly pleasant kind of nostalgia when reminiscing the days I played spies with my building kits.

Back to the art. In general all those grimy concepts are compositionally well structured and the viewer's eye transitions between the points of focus smoothly and without any necessary obstacles.

What I especially love to see is how versed Atmo is at post-producing his art. He uses α plentiful of visual effects including strong halation and glare (my favourites). Those are always by his side to help him deliver the final artwork with a tasteful dreamy haze.

The best way you can observe it is on well lit areas where the light very gradually blends between objects and merges them together visually.

Like this. Doesn't it soothe your eyes?

I started in this space with style very similar to his. And despite its' quite dystopian symbolism, I find these artworks having a very calming effect on me.

The colourfulness and palette range shows nothing less than an absolute visual geniality of the artist. Try it yourself, combine green/yellow with purple/blue. You will find out it's not an easy task. Atmo makes it look like it is, though.


Price ranges:
1/1s: usually between 0.5 - 3 Ξ
Chains: Ethereum, Tezos
Links:
Linktree: https://linktr.ee/Atmonez
Farcaster: https://warpcast.com/atmonez
Twitter profile: https://x.com/Atmonez
Foundation: https://foundation.app/@atmonez

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