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The Hangryverse

Hangry Animals: Level 1 Alpha Game Development Update #13

An inside look into our accelerated progress towards a level 1 beta version of our game, highlighting key features and enhancements.

Hangry for goo!

We are excited to share with our community the accelerated focus we’ve put towards getting our game ready for its Level 1 beta. Our aim is to create an immersive experience that will captivate our players, and we've been working tirelessly to ensure you enjoy every moment of it.

In progress soup flowing across the floor of level 1. Needs boiling bubbles and steam now.

One of the key components we've been refining is the gameplay. We've introduced new item pickups throughout the game to enhance the player's experience and provide strategic advantages as they navigate through the challenges. The thrill of discovery will keep you intrigued and invested in the game’s unfolding narrative. Food for the win! Eat it or use it is one of the USP's of Hangry Animals.. The trade off of using the food for energy or as ammunition is a fun concept we all love.

Our team has spent countless hours revamping the game's visual elements. We've added stunning new textures and lighting effects that work together to create a visually rich and immersive environment. Each scene now feels more real, pulling you deeper into our carefully crafted world.

The soup turbine feels way more ominous with a steel cage style floor.

An essential part of our game is the advanced skill tree mechanics. These have been refined to offer unique strategies for clearing each enemy wave. The decisions you make regarding your skills can heavily impact your success against the increasingly challenging enemy waves, making for an intense and rewarding tactical experience.

Not to forget the improvements made to the animations. We know that fluid movements and realistic interactions are vital to a believable gaming experience. Our refined animations contribute to this, coupled with nuanced audio feedback for both enemies and the player, enhancing the overall sensory immersion.

A small sample of range enemies firing back at our human hybrid hero! We're introducing faster more agile enemies that you can only kill if you kick or stun them.

Ooooh shiny

Dirt and decals make all the difference to the overall feel of the game here.
Dialling up the realism.

CHET Passes all gone!

We're chuffed to let everyone know that we have sold out our allocation of CHET passes. The pre-sale is now closed as we are gearing up for the public mint. We'd like to thank everyone who purchased and all those that helped to promote and drive interest in Hangry Animals over the past month or so. We are super grateful to all those at Community of Communities led by @thyrevolution and co, it's been a pleasure vibing with you all so far. Dates are being announced in the coming week on our socials and Discord, so do keep an eye out for our highly anticipated genesis drop! We've been working tirelessly to bring a brand to life that has it all. We feel Hangry Animals brings a new dimension to charitable causes and we're just getting started here. CHET pass holders will be airdropped their 3D avatars and $FOOD tokens in the coming 2 weeks before mint day and granted access to their personalised Dashboard on our upgraded website in due course. Woooop!

Get ready to unleash these Hangry Animals with us on mint day. Stay tuned for dates.

Thank you for being part of our journey.
We can't wait to see you in the beta test!

This made us chuckle! Whilst exploring some concepts for new alien species to integrate into the game BING gave us this beauty! Enjoy.

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