Literacy, A Product Game

Read, write, know context of life.

When designing products, literacy effects it’s form and function.

Each object carries its own literacy.

Inversely, each user carries their own literacy.

The crossing of these ranges can create overhead.

In other words, good or bad outcomes.

Variables create probability of literary schilling-points.

When moving through product cycles, the team, the product, the user accumulates its own form of literacy.

This accumulation cause pressures, to form cognitive dissonance or consonance.

Literacy will drive cozy-spaces. Design in cozy spaces. Design is literacy.

Literacy synergy is your product.

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