Axie Infinity: Origins Meta Report - Season 7 Late Mystic Era (26 Feb 2024)

Archetype Usage, Win Rates, and Matchups

Healing Pulse. What more can I say. Not much has changed for the meta in Axie Origins since last week. At least there is still Brutal Claw Bleed. Sandal is making it top 50 with Mantis Dagger discarding 2 Cards with Sandal, which can help against the Retain for Cucumber Slice in Healing Pulse teams.

At this point, I am not sure why we need a Final Era with more rewards. Will anything change in the Final Era? I just want to keep forward and see what the balance changes will be like after this season.

tldr:

  • Healing Pulse even more dominant at the top

  • Brutal Claw and Perch still around in top 50

  • Sandal with Shady Exchange making it up at top 50

Player Base Statistics

      Rank  # Players    Rankings
Challenger       5702      1-5702
    Dragon       8450  5703-14152
     Tiger       8982 14153-23134
      Bear       4584 23135-27718
      Wolf       4285 27719-32003
      Boar       5740 32004-37743
      Hare       8065 37744-45808
     Chick      13434 45809-59242
       Egg      14980 59243-74222
Number of Players in each Victory Star Brackets

As usual, another 5000+ players tried out Axie Origins since the last report, 3000+ of those players at 0-200 VStar. Number of players in Tiger steadily decreasing by around 1000 players since last week. More players move up but not many players getting into Tiger. Over 5700 players are now at Chellenger with more than half of the players in Challenger at 1800-1900 VStar. It seems like the overall Axie Origins player base has been steady but this Mystic Era has driven some top players out of the game.

Archetype Usage

Overall archetype usage

Archetype Usage for Matches Played in each Victory Star Bracket

The top is all Healing Pulse. 3 matches were played at 2700+ during Days 10-12 of the Mystic Era in Season 7. There are 16 players above 2500 VStar at the time of writing. Brutal Claw is hanging in there but Healing Pulse is still too good.

Sandal is worth noting as it is seen significantly at 2400-2500 VStar as well as being the most popular archetype in 1900+ VStar. Mantis Dagger on Sandal discarding 2 cards definitely helps with its win rate. I should also note that there is a glimpse of Poison at 2400-2500 VStar in the top 50.

Another thing to note is the signifiacnt amount of experimentation with combinations of archetypes ("Multiple archetypes") including Healing Pulse + Brutal Claw, Brutal Claw + Feather, Perch + Tiny Fan, and Perch + Healing Pulse.

Archetype Win Rates and Matchups

Overall Archetype Win Rates

Overall Win Rates of Popular Archetypes

Optimised Healing Pulse, Brutal Claw, and Perch are enjoying some good win rates, otherwise the rest is quite even, meaning players should have quite even win rates as long as they are not too high up on the ladder. It is interesting to see that Sustain finally not making it to the top probably because of Healing Pulse. Perhaps this is what the balance team had in mind. We need counters to Sustain teams.

Archetype Matchups

Overall Archetype Matchups

As many players are joining the Healing Pulse gang, the not-so-optimised teams can struggle against Brutal Claw and Poison. Otherwise Healing Pulse is having a very good time.

Perch is also not bad as long as you do not face Healing Pulse or Sustain.

Brutal Claw is also a good option if you do not face Perch, Ramp Tiny Fan, and Sustain. Spikes can also be tough for Brutal Claw if you are lower down the ladder.

Sandal has quite an even matchup spreads and it is relatively affordable. Healing Pulse and Perch can be tough for Sandal teams but otherwise it is a good pick if you are looking for a relatively budget team, though do note that the best Sandal teams run Shady Exchange which is not the most affordable.

Conclusion

Another week, pretty much the same meta. Sandal with Shady Exchange and Energy Shard would be the only thing I would add since last week. I do not expect anything to change for the Final Era. Perhaps we should go back to just having 3 Eras so that the rewards can be more evenly distributed between the 3 formats - Rare, Epic, and Mystic.


Thank you so much for your support! If you have any comments and/or suggestions, please feel free comment or reach out to me on X (Twitter) or Discord @mauriceccy.

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Additional Data

           # Matches Played in Days 10-12
2700+                                   3
2600-2700                             287
2500-2600                            1833
2400-2500                            2923
2300-2400                            8746
2200-2300                           16842
2100-2200                           23208
2000-2100                           44315
1900-2000                           78496

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#meta report#season 7#axieinfinity#axieorigins