We are finally at the end of Season 9. It is definitely a Turnip Season from start to finish. This season we saw over 100k players in Origins. With Axie Classic coming back strong, I wonder how will players balance / choose between Classic and Origins. Origins still has better earning power but that may slowly change as Sky Mavis seems to be putting a lot of effort into reviving Classic recently. Let us hope that they will continue their support with Origins and let both Origins and Classic grow together.
tldr:
A Turnip Season from start to finish
Close to 120k players in Season 9 of Axie Origins
Player Base Statistics
Rank # Players Rankings
Challenger 5294 1-5294
Dragon 7395 5295-12689
Tiger 10529 12690-23218
Bear 10498 23219-33716
Wolf 13872 33717-47588
Boar 14192 47589-61780
Hare 12782 61781-74562
Chick 21229 74563-95791
Egg 23457 95792-119248
Close to totally 120k players in Season 9 of Axie Origins, which is definitely a significant increase compared to previous seasons. Having said that, about 40k players are at 200 Victory Star or below, which means a third of the players never progressed in the game.
In terms of number of players at Challenger, it has not increased much at close to 5300. Do note that players can drop from Challenger back to Dragon, so in theory the number of players in Challenger can decrease due to losing and/or decay.
It is interesting to see the that distribution is quite even / flat between Hare and Tiger. At this point, most players are settled at a particular level based on the power level of their teams.
Archetype Usage
Overall archetype usage
Only 3 players are at 2500+ VStar at the time of writing with only 20 games players between Days 3 and 5 of the Final Era were played at that level. If we take into account 2400-2500 VStar, we see that Turnip is still the most used archetype at the top followed by Feather and Brutal Claw. I am sure Turnip will be addressed next Season but I hope that other underused archetypes can be adjusted to make them more viable.
Archetype Win Rates and Matchups
Overall Archetype Win Rates
Fury Aggro and Ramp Tiny Fan are losing their grounds while Turnip, Feather, Poison, Brutal Claw, and Healing Pulse are still going strong at the top. Jinx has fallen and all the other archetypes are settled at lower VStar brackets.
Archetype Matchups
Turnip really only has one weakness and that is Fury Aggro. The problem is that even though Fury Aggro is the second most used archetype, the chances of matching with other archetypes are still so high that it makes the overall win rate of Turnip the highest. We cannot expect players to all shift to Fury Aggro just to counter Turnip as Fury Aggro is very weak to the most used archetype, Feather.
Conclusion
This wraps up the meta reports for Season 9 of Axie Origins. Best of luck with the final push in the Final Era. Let us hope that there will be some drastic balance changes to shake up the meta. We have seen too much Feather, Fury Aggro, and Poison. Hopefully there will be some new fun stuff for Season 10!
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Additional Data
# Matches Played in Days 3-5
2500+ 20
2400-2500 1607
2300-2400 7483
2200-2300 14730
2100-2200 24797
2000-2100 38955