i ran and i ran and i ran and i ran and i did not get anywhere at all

i really like making video works but they're so annoying to optimize and get "just right" that i rarely do. here's a still from a short ai-animated piece i made today:

as you can see, it gets murdered by compression on zora, and everywhere else on the internet:

that's alright, it's experimental. as is the entire digital/nft art scene these days, it seems. after foundation came out with their "free mint" platform, rodeo, zora quickly followed suit to reduce its mint price, too. a lot of artists are mad about it, because there is basically zero way for us to make any money off of this. it financializes our work without a clear good reason.

i'm trying to see these platforms as part of my "marketing budget" — they allow me to reach a new/wider audience. and maybe "we're so early" that it won't matter much someday, and maybe some of these pieces will have monetary value, in the end. time will tell.

in the meantime, if we actually want to sell something, it had better be good. this week i got a major sale, which was a really welcome, happy surprise at a time i had started to feel extremely discouraged.

now i approach my 3d weapons collection with renewed vigor: i've mapped out all of the pieces and it's just a matter of working through them and then making a lot of decisions about rendering. i'm learning a lot along the way, and getting better at this. it's very time consuming work, but i enjoy it.

alongside that, i keep working on the internet diary. that is, pieces that contain a little part of my soul. here are some of the most recent:

what love is
i did not have to give up so much of myself to fit somewhere i did not even want to be
show me how good it can get
lost

i'm pleased with the way my body of work is developing over time.

i'll keep going.

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