Last week we launched a mini game called Skybreach Dungeons on Base. The game is part of a bigger game called Skybreach that is under development. While Dungeons might seem simple enough on the surface, it’s far from it, so I wanted to write down how we built it and with this also show what it takes to build somewhat complex onchain game these days. Smart ContractsIn the last year popularity of FOCG (Fully On Chain Games) increased dramatically, however when we started working on first drafts...