Cover photo

Cooperation Games for Coordination Protocols

Cooperative board games have a lot in common with crypto protocols

iSpeakNerd

iSpeakNerd

Welcome to the 26 people who've joined since last Friday!

Thank you to those of you that collected my writings, it helps me out and keeps me going!

Grateful to all 159 of you for reading, hope you're having a great start to your week!

Enjoyy the content, take it higher, and join the /nerdery and /tabletop channels on Farcaster.

If you choose to purchase a game from this list, please do so using the included referral links. I receive a small affiliate fee from Amazon to support the newsletter.


Cooperation is coordination

Key Takeaways:

  1. Low-stakes coordination is fun. Cooperative games are based around disrupting that coordination to make a game of it.

  2. Communications Protocols provide specific ways to communicate and coordinate for computers.

  3. Board games that formalize coordination and can add delightful wrinkles to all-together co-op games!

In case you haven't heard yet, I love board games. I was the one who requested the /tabletop channel back when dwr was doing the 2nd round of channel creation in summer 2023, deep in the bear.

post image

This article is experimental, rewrapping some old casts of mine for the content. Following some Seemore advice, thanks @cameron.

I'd like to tell you why I love cooperative board games in general, and these six in particular.

Co-op games and communications protocols

I've recently been thinking about how board games in general and cooperative games in particular are very similar to data protocols. There are strict rituals about how players can interact, non-interaction of Euro games, limited in something like a worker placement, to all-out brawling of pvp games.

Cooperatives especially put emphasis on ritualizing communication because the whole point of the game is to coordinate in order to defeat the game/forces of chaos/heat death of the universe/etc. Pandemic introduces compounded chaos through Outbreaks that force the group to put attention on specific areas of the board and the game for players becomes predicting which particular problems are likely to get unmanageable.

The rituals are often disrupted, or force specific disruptions to that communication. Sometimes you can only communicate about specific things, or at specific times, or using particular schemas. It's very interesting to see the Byzantine Generals problem play out at low stakes in real time, even though it's usually misunderstandings rather than malice at work. In other words,

Never attribute to malice that which is adequately explained by incompetence.
- Hanlon's Razor

To me, novel coordination problems are very fun, and cooperative board games can provide an awesome experiment space. Here are six of my favorites.

Nerd's Favorite Cooperative Board Games

Spirit Island

Coordination comes from individual understanding of each players area of responsibility and coordinating to defeat a more-powerful threat. Extremely asymmetric player powers, area control, and card drafting make for a near infinitely-replayable game.

Spirit Island addresses coordination by making each player responsible for their own island and keeping the pressure on the entire game. There's literally too many systems with too much going on for all but the most experienced players to quarterback and tell other players what to do.

  • area control + hand management + card drafting against an ever-growing enemy

  • asymmetric player powers

  • amazing anti-colonial narrative

  • too much going on to quarterback

A truly cooperative experience with a wonderful anti-colonialist narrative, which is a direct counter to the prevailing game mechanics and themes of exploitation in 4X games.

post image

The Crew - Quest for Planet 9 and its sequel Mission: Deep Sea

Coordination in the Crew comes from disallowing players to discuss the contents of their hands but require each player to succeed on trick-taking goals for each round.

The Crew is a fresh twist of trick-taking by giving each player goals "I will win more tricks than anyone else" and then forcing players to fulfill all goals to succeed the mission. The wrinkle is that you can't discuss what cards you have with the other players, leading to situations where players must use their experience of trick-taking games to know when they need to trump in to take a trick, when they should slough off-suit to keep another player leading, and how they are all going to fulfill their goals, together.

It's a wonderful coordination game that builds on player experiences with trick taking games like Hearts, Spades, and Bridge but the coordination requires whole new ways of thinking. For under $15, this is definitely a must-buy in my book.

  • Fresh twist on trick taking

  • Campaign missions build player skills

  • Compact box, easy to carry


Magic Maze

Another fresh take, Magic Maze tasks players with escaping a mall but they each don't get their own character, no no, in Magic Maze each player controls one or more direction of movement for all the characters.

In Magic Maze, a player controls a direction of movement for all the characters, not all movement of a single character. The team must coordinate without talking to get everyone in and out of the maze.

All characters must move left at some point so if I control left movement, I need to know when to kick in and move each character left at the correct time to not derail each character's movement throughout the maze and around obstacles. Oh, and players can't talk to each other during gameplay.

Players can discuss plans at "rest stops" throughout the maze, but it truly takes each player understanding the goal for each character, and how their role fits into the to make the experience sing as a cooperative experience. It's definitely a bit gimmicky, but so fun!


Gloomhaven

Gloomhaven, the Jaws of the Lion re-release, and sequel Frosthaven are the closest board gamers will come to a crunchy CRPG-like experience on the tabletop. It's big and brash and demands your attention to play with each session lasting several hours, it's like playing Dungeons and Dragons without relying on a DM to moderate the game sessions.

Combat is extremely satisfying with players choosing the timing of the actions, and being forced to adapt those actions on the fly after other players jump ahead of them in turn order and change the board state unexpectedly. This is the coordination negotiation that players make because you can't discuss the exact number of the speed of the actions you are playing, but can only describe them as low, mid, or high.

Player turn order is variable in Gloomhaven, which means the board state will often have changed before you get to do what you planned to do that round. So coordination comes from the dance of negotiating who will go "fast" or "slow" and working around others messing up your plans.

Very very fun, but requires a significant investment of time and money from committed players.


FUSE - stress and dice galore

Tension is high as the bomb-defusal team must coordinate against the clock to get the right dice to the right people at the right time each turn. The time stress inevitably means that players have to compromise on their plans; the negotiation and re-negotiation to avoid having to return dice to the bag keeps everyone on high alert.

With heavy collective punishment for coordination failure, each player must return a die from their bomb card goal if any of the dice drawn each round is unclaimed. High stress and high rewards await players in FUSE.

Not recommended for the faint of heart, and can only play a few of these games in a row from adrenaline fatigue. There's even an alarm and stressful sounds coming from the companion timer app as the team plays ๐Ÿ˜‚ ๐Ÿ˜‚

  • high stress, high fun

  • tight schedule is forced coordination, great to play with same folks repeated

  • each game is only 10 min


Return to Dark Tower

The coordination trick here is that Return to Dark Tower (RtDT) includes random number generation (RNG) from card decks for enemies encountered in the tower and RNG to determine layouts and what a player will encounter on any given assault on the tower.

"Advantages" earned from gameplay help players to mitigate the bad things that happen in the Return to Dark Tower. Players need to build up to assault the tower while also managing the situations created from enemy outbreaks across the board. Coordination requires negotiation of asymmetric powers, area control, and hand management.

It's less RNG than dice rolls like DnD but definitely not a sure thing, requiring players to build up "advantages" from items, asymmetric powers, and companions to mitigate the Bad Thingsโ„ข๏ธ that will befall them inside.

  • Asymmetric + variable player powers

  • Variable RNG with cards but more control from "advantage" system instead of dice, limited RNG badness

  • Gimmicky but fun tower


/tabletop Giveaway

Cast a photo of yourself (no faces needed) playing your favorite board game in the /tabletop channel by 4/4/24 to be eligible for this awesome giveaway worth nearly $400 in partnership with @cameron and @bigshotklim! Click the cast below for details:



If you enjoyed this,

  1. Please subscribe ๐Ÿ’œ

  1. Give me a shout on Farcaster

  2. Come join the /nerdery channel and the /tabletop channel

  3. Share this post with someone who will enjoy it! You earn a referral fee when someone collects this post using your referral link.



DirthippyFarcaster
Dirthippy
Commented 4 months ago

I ask this a lot, but I think it is good question. We want to hear about your favorites and why! Board games and RPGs...go!!!

DirthippyFarcaster
Dirthippy
Commented 4 months ago

My own favorites: Top 5 board games - Ark Nova, Agricola, Terraforming Mars, Gaia Project, and Amun Re. I love engine building, and specifically card draft engine building. โ€จโ€จ3 of my favorite games (Agricola, Terraforming Mars, and Ark Nova) all have this aspect.

Gven๐ŸŽฉ๐Ÿ”ตFarcaster
Gven๐ŸŽฉ๐Ÿ”ต
Commented 4 months ago

Top 5 board games- Return to Dark Tower, Keep the Heroes Out!, Sagrada, Twilight imperium, Stonespine Architects Top 5 RPGs- Baldurโ€™s Gate 2, Fallout 2, TES3.Morrowind, Baldurโ€™s Gate 3, Disco Elysium.

DirthippyFarcaster
Dirthippy
Commented 4 months ago

Man...people keep listing Twilight Imperium. I really need to play that game sometime...just need someone willing to teach it.

EthperiumFarcaster
Ethperium
Commented 4 months ago

I love Terraforming and Ark Nova but I think I would put Brass on the list before Agri. Havenโ€™t tried Amun Re, but seems it is worth it!

DirthippyFarcaster
Dirthippy
Commented 4 months ago

I got to play a couple games of Brass Birmingham while at Origins, and enjoyed it quite a bit. Agricola is a game that is a slow burn...it took a dozen games before it hit me. As for Amun Re, I do enjoy it, but the bidding element can throw off the game a little...that is my only gripe (but it is a minor one).

DirthippyFarcaster
Dirthippy
Commented 4 months ago

My top 5 RPGs: D&D claims my top spot. I've been playing that game since I was 8 years old, and it has been a life-long obsession (that I am passing along to my kids as well ๐Ÿ˜‰ ). Pathfinder is up there (in fact, that is my preferred "D&D" version, currently). Others (these all receive significantly less play, but I still enjoy them!) - Call of Cthulhu, Dungeon Crawl Classics, and Shadowrun.

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 4 months ago

Spirit Island, 5e dnd (bc im a basic bitch), The Crew, Dead Reckoning, and toss up for final tbh: Western Legends and Great Western Trail

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 4 months ago

wrote a bit about my top co-ops last year Spirit Island Magic Maze The Crew Gloomhaven FUSE Return to Dark Tower https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols#h-nerds-favorite-cooperative-board-games

Drake ๐ŸŽฉFarcaster
Drake ๐ŸŽฉ
Commented 4 months ago

I think I'm gonna be pretty basic here for the most part... 1) Power Grid 2) Ticket to Ride 3) Carcassonne 4) Equate (it's math Scrabble) 5) D&D

DirthippyFarcaster
Dirthippy
Commented 4 months ago

Basic is fine! I enjoy Power Grid quite a bit. My regular group doesn't seem to love it, because it never hits the table. ๐Ÿ™ ....and, of course, D&D is a personal favorite. What version(s) do you play?

sardius.ethFarcaster
sardius.eth
Commented 4 months ago

favorite board games: twilight imperium, hero quest, warhammer 40k, necromunda, and Mordheim RPGs: Morrowind, classic world of Warcraft, Majoraโ€™s Mask, Rogue Trader, BG3

DirthippyFarcaster
Dirthippy
Commented 4 months ago

Oh! Warhammer 40k! Iโ€™ll be getting an intro to that soon. New obsession incomingโ€ฆ

sardius.ethFarcaster
sardius.eth
Commented 4 months ago

oh man hope you enjoy. Lifelong player here and thereโ€™s much to love. Let me know what army you end up rolling!

SeanFarcaster
Sean
Commented 8 months ago

What is the simplest board game you've ever played that you really enjoyed? I'm doing some research for my Indie Party idea.

SeanFarcaster
Sean
Commented 8 months ago

For those curious about what Indie Party is: https://party.indie.win

SeanFarcaster
Sean
Commented 8 months ago

Lots of votes for Candyland, haha my kids will be overjoyed.

DirthippyFarcaster
Dirthippy
Commented 8 months ago

My daughter ripped the board in half in a fit of rage. I happily retired it after that. ๐Ÿ˜†

Varun SrinivasanFarcaster
Varun Srinivasan
Commented 8 months ago

Skull

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 8 months ago

oooh forgot about Skull. @seanconnolly its poker without all the faffing about with chips + hands. just pure bluffing + betting, really good

NicoFarcaster
Nico
Commented 8 months ago

love skull

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 8 months ago

fluxx. but thats ๐™ซ๐™š๐™ง๐™ฎ dependent on taste Love Letter, Sprawlopolis, and Hive are also really good

SeanFarcaster
Sean
Commented 8 months ago

Ahh Love Letter, I didn't think of that! I must try Sprawlopolis and Hive now too.

ReeseFarcaster
Reese
Commented 8 months ago

Plus one to hive, but get the pocket version

DirthippyFarcaster
Dirthippy
Commented 8 months ago

Code Names is easy to get into and a good party game. Hanabi is fun. Simple rules on the surface, but there are ways to up the play level.

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 8 months ago

I've had hanabi for like 5 years and just played for the first time last week lol interesting way to fuck with coordination, really like those kinds of games lol shameless self shill of relevant article https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols

DirthippyFarcaster
Dirthippy
Commented 8 months ago

So, the next level for us was agreeing on some conventions that would communicate moreโ€ฆ.kinda like Bridge bidding conventions (best comparison I could think of). Iโ€™ll need to find my notes on it, but it definitely improved the game for me.

brennenFarcaster
brennen
Commented 8 months ago

War, classic card game. Unless you require an actual board, then checkers.

SeanFarcaster
Sean
Commented 8 months ago

Okay, don't take this the wrong way but...do you actually enjoy War? I get that it's simple but generally don't like purely random games myself.

brennenFarcaster
brennen
Commented 8 months ago

you asked simplest games haha but there are many games much more fun : https://boardgamegeek.com/boardgame/210040/illimat

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 8 months ago

Speaking of simple but not easy Go ๐Ÿ˜†

wakkinFarcaster
wakkin
Commented 8 months ago
NicoFarcaster
Nico
Commented 8 months ago

not really board game but fishbowl

SeanFarcaster
Sean
Commented 8 months ago
NicoFarcaster
Nico
Commented 8 months ago

Yes! It's hilarious.

Dan Finlay ๐ŸฆŠFarcaster
Dan Finlay ๐ŸฆŠ
Commented 8 months ago

Was thinking about what I play board games for (fun + collecting mechanisms and their intuitions), in light of what I hope those mechanisms can do (empower the disadvantaged), and it started making me wonder if you could make a board game where: 1. Players start with deliberately unfair distribution of points/resources. 2. Resources could be purchased directly from other players at agreed/colluded prices. Could we start a genre that develops the muscles for coordinating under severe imbalance? Seems like it could develop more relevant skills than the normal ("zero to win") type games today.

แ ŽFarcaster
แ Ž
Commented 8 months ago

sort of a "kobayashi maru" genre? also kinda reminds me of "among us", since assumedly there's a player that would automatically draw aggro, and there are forced coordinated actions. would be cool to simulate an oversimplified equities market w/ random outsized returns & black swans.

OExcess๐Ÿ–Š๏ธFarcaster
OExcess๐Ÿ–Š๏ธ
Commented 9 months ago

Any recommendations for co-op board games to play with young kids?

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 9 months ago

How young? If they know how to play spades/hearts they're ready for The Crew FUSE would go over well also Magic Maze would be fun for sure! I wrote an article in April with more details on each of these games, check it out! https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols

OExcess๐Ÿ–Š๏ธFarcaster
OExcess๐Ÿ–Š๏ธ
Commented 9 months ago

Hey thanks! Just learning to read age (5-6) but gonna help with those parts.

ColtonArtFarcaster
ColtonArt
Commented 1 year ago

spent some time reskinning @acetcg cards with tabletop themes :) Shout out your favorite game and I'll make some more

ColtonArtFarcaster
ColtonArt
Commented 1 year ago

Based on ideas from @ispeaknerd.eth @stormblessed

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

i was about to complain about the first one but you got it ๐Ÿ’ฏ๐Ÿ’ฏ in the flavor just change "take" to "exploit" and its ๐ŸคŒ๐ŸคŒ

ColtonArtFarcaster
ColtonArt
Commented 1 year ago

heck yeah, edit done โœ…

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

ok i love this @kryptoshrimp

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

my fav co-op games: https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols @stormblessed is doing a series rn (click thru each cast is linked to past one by quote cast) https://warpcast.com/stormblessed/0x8505d55b

ColtonArtFarcaster
ColtonArt
Commented 1 year ago

This article is great. Reminds me of the finite vs infinite games in Ace that I talked about here: https://www.youtube.com/watch?v=lIyNPcOMR84 tldr; The card game is a competitive finite game, collectively making the cards a cooperative infinite game.

ColtonArtFarcaster
ColtonArt
Commented 1 year ago

Cooperative games can teach degens how to be regens ๐ŸŒฑ

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

Terraforming Mars is popular Catan @perchy and I love Spirit Island @links loves bean Bohnanza @rustopian @dawufi and i had a great game of Istanbul last week

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

love this, more please 1000 $DEGEN

StormblessedFarcaster
Stormblessed
Commented 1 year ago

100 $DEGEN

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

Not sure how into /tabletop this group is but thinking about some interesting parallels bw co-op board games and communication protocols i.e. coordination in crypto https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

Parallels with disrupted comms in co-op games and crypto protocols + my top 6 co-op /tabletop games https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols

Christina BorrowLucid | ChonesFarcaster
Christina BorrowLucid | Chones
Commented 1 year ago

I played Sythe and then rode public transportation - not cooperative! 163 $DEGEN

RichardFarcaster
Richard
Commented 1 year ago

You have good taste. And I share your preference for co-op games. Having common goals brings out the best interactions across the table.

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

this is the wei

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago
Peter KeayFarcaster
Peter Keay
Commented 1 year ago

Called Spirit Island as your #1 right away ๐Ÿ˜… interesting parallels! btw ever played Space Alert? 100 $DEGEN

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

๐Ÿ‘ป๐Ÿ๏ธ I feel seen ๐Ÿ˜† Yes I have, great call out! also a great game and definitely one that should've been on the list given the focus on coordination and protocols ๐Ÿ˜‚ Preprogram coordination and watch the failures pile up ๐Ÿ˜‚๐Ÿ˜‚ What were you going to say about it?

Peter KeayFarcaster
Peter Keay
Commented 1 year ago

It humiliates the would-be quarterbacker lol. Thereโ€™s too much going on & too much hidden info on facedown cards for a single human to keep track. Quarterbacks use the ladder the same time as someone else, or do something inane that drains the lasers just before a critical shot, and get demoted permanently ๐Ÿ˜‚

At0x.EthFarcaster
At0x.Eth
Commented 1 year ago

Hahaha this is what all crypto content should strive to be. I feel like exploring coordination games is a trove for getting ideas of what could work Onchain. Also the blog looks eclectic AF and fun to read through

iSpeakNerd ๐Ÿง™โ€โ™‚๏ธFarcaster
iSpeakNerd ๐Ÿง™โ€โ™‚๏ธ
Commented 1 year ago

thanks fam! i appreciate the feedback, and glad to hear you appreciate how ๐•ฃ๐•’๐•Ÿ๐••๐• ๐•ž and ๐“†๐“Š๐’พ๐“‡๐“€๐“Ž โœจ my writing is 420 $DEGEN

Cooperation Games for Coordination Protocols