From Imitation to Innovation
When home consoles first entered the gaming market, their appeal was clear: “An arcade in your living room.” The pitch was simple and compelling, but the reality often fell short. Early consoles couldn’t match the sheer sensory power of arcade machines—nor could they replicate the communal buzz of playing games shoulder-to-shoulder with friends in a neon-lit arcade. Still, the promise was there, and for a time, consoles relied on mimicking what had come before. Titles like Pac-Man and Donkey ...