The gaming arm of the PolyInnovator Ecosystem. I create content around a variety of games, hence the Generalist Gamer ideal. Being someone who is agnostic to genre, console, and game. The first series is going through the Pokemon Series!
Each Pokemon Godot Clone I could find. As it turns out Godot Engine has more clones than Unity, Unreal, GameMaker, and everything else combined!These ...
After playing through what I presume is half of Tears of the Kingdom, and beaten four dungeons. Yet I still have yet to see half of the game, there is...
IntroductionI've always pursued my content in the idea of "phases", which are the "main focus of the time period". Meaning how modular education was m...
Introduction: The Evolution of Immersive GamingI've always been a gamer since I was a wee lad. Even playing an emulator of Super Mario World in the la...
Welcome Back to My ChannelIt has been many months since I last posted a full video on the Gaming channel's YT. For that I apologize. I made a post a l...
One of the earliest creative endeavors I can remember for me, was the vast saga I created called "The World of Zeemo". Each chapter having profound im...
This is the grand reveal of the first 3 starters of the Agubi Province, and I am excited to say that these designs were thoughtfully created. Using artificial intelligence to come up with the beta designs, and a talented artist to make them into a more refined style. A bit of Pokemon, a bit of Digim
The header image is AI Concept art for AguPore and AguSinga. Two twin cities in the game!The game started out of nowhere, and it sort of pushed all of...
While I lost a ton of clips due to Xbox being weird on saving them. I still have a ton from my PC and Switch.I started converting them into tiktoks/re...
The first Dev Log focused more on what the game series is as a whole, and some of the themes I was going for. This second Dev Log is more geared towar...
I think this is going to be interesting for the future fans of the game. Honestly I've never written a dev log because I've rarely ever coded anything...